by Luv Mehta
We’re at the fourth consecutive article in this series - if you’ve kept up so far, thank you! And if you haven’t, I really recommend you check the previous articles out. You might find something to your liking.
Just in case, though, a quick refresher - I’m recording the new (and old) stuff I’m watching, playing or listening to, and I’m doing it in a series of monthly articles. I’ll write some quick notes about the old stuff I went back to in the first section (Repeat Value), before getting into the new stuff (...The New Stuff).
by Luv Mehta
Welcome to State of Media Consumption: September edition!
This series of articles has been really good for me as a writer - with most of the rest of the days being spent at work, this series gives me some good incentive to try out new stuff in my free time. It’s been especially great this month - nearly everything I went through was fantastic, and I found another all-timer of an experience, like I had with Outer Wilds two months ago.
This was also a fun month because I subscribed to Xbox Game Pass, which has insane value for money. It’s basically a Netflix for games you can directly install and try, and it has a whole bunch of new and old games that keep coming and going. To give you an idea of the value, every new game on this list is from Xbox Game Pass, which I spent a hundred rupees on, and if I had bought them on Steam it would set me back by around three thousand.
(Xbox Game Pass is not sponsoring this article)
(but if they want to, I accept all currencies)
by Luv Mehta
Welcome to August.
I’m not quite sure about the title for these series of articles. They’re supposed to have a mix of various types of media for consumption, so I can’t really say “here’s a list of things played/read/listened to”, but “consumption” isn’t a word I’m that comfortable with.
Either way, let’s see if I find a new title or stick with this one. If you’ve noticed, I’m not great at names - this blog is named “The Amateur Media Blog” because I only thought about making the most literal name for the website.
Anyway, here’s a ranked list of all the things I consoomed this month.
by Luv Mehta
Two months have gone by since that last post! Work’s become even harder, this pandemic-stricken world has no change in its new status quo, and I’ve had a lot of trouble writing anything about any of the stories I’ve seen/played through.
But work’s winding down, and I finally have some time. I haven’t written anything but code in a very long while, so I wrote all of this in a span of two hours.
So here’s a bunch of impressions of some media I’ve consumed, ranked in order of least to most enjoyed.
by Luv Mehta
So this little indie low-budget movie called Star Wars: The Last Jedi came out, and fan reactions are… split, to say the least. It’s an incredibly risky movie that adds a lot of introspection and deconstruction to the series, calling into question the way the Force, the mythical space-magic that has been a mainstay of the series, has been treated, interpreted and taught across the whole saga.
For better or for worse, this has ended up being exactly the kind of movie that the franchise needed - a risky installment that shakes up the whole series and invites discussion and analysis. There have been quite a lot of debates on the matter, and there are so many great takes that have been spawned that you can spend the whole day getting to know new perspectives on it.
Through this article, I’m trying to do something different. Because all this deconstruction and introspection isn’t new to the Star Wars universe - it’s something gamers have experienced back in late 2004, when Obsidian developed and released Star Wars: Knights Of The Old Republic II: The Sith Lords - a title that split fans to the core, in many of the same ways the current movie fandom has experienced right now. And I feel it might benefit to compare them both, seeing how the decisions they took are simultaneously critical of the central morality play of the series, and why these end up making for a stronger story.
Mild spoilers for The Last Jedi follow, and I’ll do my best to avoid any spoilers for the Knights Of The Old Republic series (referred to as KOTOR afterwards for convenience). Because the analogy can be extended best to a Light Side playthrough of KOTOR II, I’ll primarily deal with the plot on that side.
by Sucheto Nath
What’s your idea of a free game?
The quick way to answer that is ‘a stolen one’. If you said ‘hide and seek’, you’re the guy in the group chat that forwards fake news and pseudoscience.
There is, however, such a thing as freeware. For some of us, that’s what we spent hours playing growing up, especially if we didn’t have a pirated copy of Grand Theft Auto. The muttering retreats of the internet are like the little street stalls in every old city. They’ve been there longer than the mall (read: Steam), and they will be fondly remembered by their frequenters.
Sometimes, though, it pays to take a look around those little corners. Sometimes they give you something better than the new place.
In December, 2008, a game called Spelunky was made by Derek Wu on – wait for it – Game Maker. (Game Maker was where we fooled around pretending to be game makers when we weren’t playing Age of Empires or Neopets). Have you seen the meme where Kanye is waiting for a joke to be over? If Indiana Jones is the joke, Spelunky is the punchline.
by Srijon Mukherjee
The fact that someone like me actually played and completed God Of War II isn’t a testament to how easy the game is - it’s a testament to how much I enjoyed playing it. I’m not a gamer in any sense of the word, and it’s not because of a lack of gaming skills, but more because I usually tend to abandon playing a game as soon as I’m stuck in a part for some time. This strange voice in my head whispers to me, comforting me, and assuring me that life is about moving on, and anyway, who needs that kind of pressure to perform in a fucking game?
I know, a lot of you do, and yes, it’s not really pressure, but hey, my life, my escapist argument, okay?
by Tarique Ejaz
Tekken is one of the pioneers of one-to-one combat gaming, along with Street Fighter and Mortal Kombat. However, over the years it has slowly and steadily consolidated its franchise with an ever growing fan base who find the allure of diverse fighting styles, taken mostly from those that are in action at present in the various parts of the world, seemingly irresistible. The thing about Tekken is that it is more than just a fighting game with a background story encompassing a set of central characters. It denotes a game that provides its other characters (supporting would be an unfair justification) the opportunity and space to contribute to the main theme of disputed bloodline but also add to the existing continuity of the series.